Justin Smith
(905) 420-2945
(647) 989-2945
justin.smith.07@hotmail.com
PROFESSIONAL SUMMARY
I am a skilled, experienced and versatile 3D professional with 5 years combined experience using digital and traditional media. My extensive background in the digital and traditional arts includes character and environment modeling, texturing and rig creation, digital and classical animation. I have experience working with programs such as 3D Studio Max, Maya, and SoftImage. I am self motivated, innovative, and team oriented. I adapt quickly to new solutions and I work well under pressure - meeting all challenging and mission critical deadlines. I am always looking for creative challenges beckoning digital solutions, seeking a professional opportunity.
SKILLS
· Art – 3D Modeling and Texturing, traditional illustration and animation, a flexible and adaptable style with the ability to follow any given art direction
· Animation - Classical animation principles, Understanding of Human Anatomy, Motion Capture Editing
· Technical - Character Rig Creation, Unreal and in-house game engine experience
· Software – Autodesk Maya, Autodesk 3D Studio Max, Autodesk SoftImage, Zbrush, Mudbox, Adobe Photoshop, and many more
EDUCATION
Animation Arts Diploma (2005-2008)
Seneca College, York, Ontario
· 3D character, environmental and prop modeling
· Photorealistic texturing and rendering
· Rigging and skinning of characters
· Character animation including run and walk cycles, morph target facial deformation and lip sync
· Life drawing and anatomy
· Classical animation, and Illustration including layout and storyboarding
EMPLOYMENT EXPERIENCE
Rockstar Games
April 2011 - Present
Environment/Level Artist
George Brown College, Toronto, Ontario
February 2011 - June 2011
Tutor, Video Game Development Program
Rockstar Games
April 2011 - Present
Environment/Level Artist
“Max Payne 3”
· Model, texture and create collision in 3D for game environments
· Working closely with Programmers to ensure polygon counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets
· Participating in R&D of new techniques to implement into production pipeline
· Proactively seeking feedback from Lead Artist, Producer and Creative Director
· Ensuring that artistic style is consistent with defined visual style for the game
George Brown College, Toronto, OntarioFebruary 2011 - June 2011
Tutor, Video Game Development Program
· Working with a single Student to assist them with the learning of game development software
· Helping the student with any problems they may encounter with any of the various topics of study, including, but not limited to; modelling, and texturing
· Assisting a student with meeting deadlines and providing industry techniques used to best complete their tasks in an efficient manner while maintaining the industry standard quality
· Support the student in developing helpful work habits such as organization, independence and team-work while keeping them on track in their studies
August 2009 - March 2010 (contract)
Environment/Level Artist
“Warriors: Legends of Troy”
· Model, unwrap, normal map and texture environment assets and set pieces
· Closely follow given concept artwork during the modeling and texturing process
· Create unique and tileable textures for various aspects of each level, including assets, set pieces, and terrain
· Create game engine shaders for modeled and textured environment set pieces and assets
· Create collisions for various environment set pieces and assets
· Import environment set pieces and assets with shaders and collisions into the game engine, and independently solve any potential problems
· Work closely with the level team, and senior designer throughout the process to ensure deadlines are met
